Jan 31, 2007, 01:33 AM // 01:33
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#2
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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as i new player i wouldnt suggest using a mesmer. they are a great class, but very complicated to play well. If you really wanted a mesmer PvE build, i would suggest using IW with a warrior secondary, also using flurry and riposte. if you have prophecies that is.
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Jan 31, 2007, 01:42 AM // 01:42
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#4
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Ascalonian Squire
Join Date: Jan 2007
Location: Arkansas, USA
Guild: Reapers Bane
Profession: Mo/Me
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You may wanna drop one of those, Spitting your atrib points 4 ways is rough in the beginning. Try using just 2 or three till you get higher lvl and can get some runes. then split it up more
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Jan 31, 2007, 01:43 AM // 01:43
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#5
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Ascalonian Squire
Join Date: Jan 2007
Location: Arkansas, USA
Guild: Reapers Bane
Profession: Mo/Me
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Me/E by the by is a great thing, fast cast eles can be excellent spikers later in the game.
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Jan 31, 2007, 01:44 AM // 01:44
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#6
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Pre-Searing Cadet
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I've been thinking that would help in the beginning also. Dom and Fastcasting sounds good?
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Jan 31, 2007, 01:47 AM // 01:47
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#7
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Ascalonian Squire
Join Date: Jan 2007
Location: Arkansas, USA
Guild: Reapers Bane
Profession: Mo/Me
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That or maybe Fire and FastCast if you wanna go that route. Just be sure to watch that energy use.
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Jan 31, 2007, 02:02 AM // 02:02
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#9
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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I feel that its time for me to step in.
Being a first time player, it will take a little getting used to, and a mesmer can be tricky to play. I suggest you sticking to an fastcast fire ele(nuker) for a little until you have the basic feel of the game. After you reach the level that you think you know your stuff, you can go onto mesmer skills and builds. A part domination/ illusionist is a great build for more experienced mesmers. Some pve standards that i go with are empathy, backfire, conjur phantasm and more. For pve, these skills are great and can really help your teammates out in a rut. You can even go on to a more advanced fc fire nuker, a great build for most teams. Just stick with the skills you currently have, get more as the oppritunity comes along, and learn as you go along.
Btw, gj picking a mesmer
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Jan 31, 2007, 02:33 AM // 02:33
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#10
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Pre-Searing Cadet
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Thanks. have Dom, Fastcasting and Firemagic going atm. Doing really well so far. Mesmer FTW!
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Jan 31, 2007, 02:52 AM // 02:52
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#11
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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The template PvE Mesmer is a Domination nuker.
__________________
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Jan 31, 2007, 03:04 AM // 03:04
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#12
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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backfire and empathy are da bomb.
In pve, anyway.
There's a huge disconnect between how mesmers work in pve and pvp, so you're able to bring a lot of garbage spells in pve and completely destroy things.
I'm hoping that Mantra of Recovery buff sticks for pve's sake, but hope it doesn't for pvp's sake.
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Jan 31, 2007, 04:29 AM // 04:29
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#13
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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At an early lvl there is no problem spreading out to a few attributes. It takes hardly any points to start an attribute line going.
I remember I had empathy, conjure phantasm, imagained burden, drain delusions and some monk spells when I first started my Me/Mo way back.
I think those 4 mesmer spells are useful in the beginning and might help get the ball rolling on how mes spells work.
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Jan 31, 2007, 05:19 AM // 05:19
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#14
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Quote:
Originally Posted by Coloneh
as i new player i wouldnt suggest using a mesmer. they are a great class, but very complicated to play well. If you really wanted a mesmer PvE build, i would suggest using IW with a warrior secondary, also using flurry and riposte. if you have prophecies that is.
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I disagree 100% with that statement. Mesmer is only hard to play if you dont understand what they do. I would suggest going over all of their skills and builds available to see what kind of things they try to accomplish in a team. Mesmers do a lot to contribute to their team, even though it may seem to others taht they do nothing. For example, the other day, i killed a monk with Spiritual Pain and my teammate, a warrior, was also attacking that monk when i killed him. I know i killed him because the warrior was in the middle of raising his weapon when the monk died. The whole team congratulated him on killing the monk. I was pretty mad, but i thought, i dont need the credit from other people, i know what i can do and im fine with that. That is definetally something you need to learn if you are going to play a mesmer, dont be greedy for congratulations and reognition for your efforts. You usually wont get it. Great choice in profession by the way, it is one of the most effective and destructive profession in the game. Domination is a good line to go with if you dont go ele nuker, since it does a lot of armor ignoring damage. Illusion is more of a degeneration line that slowly drains health away. Inspiration is used for gaining and maintaining energy and taking it away from enemies, but isnt a line for damage and should always remain a secondary attribute line. Fast Casting does exactly that, it increases spell casting rate. I think ive been tlking for long enough, so good luck and if you ever need anything in-game, my IGN is Dean Harper. See ya!
-Dean
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Jan 31, 2007, 05:25 AM // 05:25
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#15
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Tbh i would've advised playing through the game with another character first. A mesmer is a counter-class, if you have no idea what your coming up against or just aren't too knowledgable with skills, you'd have some real trouble using them effectively.
Specially as mesmers aren't really that desirable in random teams.
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Jan 31, 2007, 08:35 AM // 08:35
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#16
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Miss Taboo
Howdy all. New to the world of Guild Wars. Just left WoW. I currently have a lvl 7 Mesmer and loving it. I'm just a bit confused about attribute point distribution and skills. What's a good PVE build and why? Any good weapons to lookout for? Any help would help tremendously.
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Some general PvE setup information;
http://www.guildwarsguru.com/forum/s...php?t=10108806
As far as weapons, take a brief look at this thread;
http://www.guildwarsguru.com/forum/s...php?t=10108752
__________________
And the heavens shall tremble.
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Jan 31, 2007, 09:01 AM // 09:01
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#17
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Krytan Explorer
Join Date: Nov 2006
Location: Paris, France
Guild: We eat pancakes [Yumy]
Profession: Me/
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I just don't get why people advise against playing a mesmer because it's supposed to be more complicated.
When playing domination in prophecies, all you have to know is that Warriors (orange skill icons ) and rangers (light green skill icons) never use spells.
When you're used to recognize your target's profession, it's easy to cast empathy on rangers and warriors, and backfire on others. Try to remember how monsters' name and professions are linked.
Using interrupts is a little bit harder, but, as most of your interrupts will be spell interrupts only, use them only when targeting a caster (Necro, Elem, Monk and Mesmer).
Last thing you need to know is that if you play hexes, you should try to spread them on differents monsters instead of focusing on one target. As hexes have an effect over time, focusing on a single target is not very efficient. Targeting the same target as your team generally isn't very efficient, as casting a 10 energy hex on something that's going to die shortly is a waste.
Oh, and you were clever to select El as secondary, glyph of lesser energy is an amazing energy management skill.
Last edited by Utaku; Jan 31, 2007 at 09:04 AM // 09:04..
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Jan 31, 2007, 12:13 PM // 12:13
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#18
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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About the weapons:
Use anything that drops and is better than your current weapon.
When you have some cash, you could obtain the following green weapons:
- Illyana's Staff (Domination)
- Vokur's Staff (Illusions)
- Handsmasher (Domination with 20% half casting time on Inspiration)
The first two are relative cheap (around 1000 gold).
The last is somewhat more expensive (I paid something like 5000 for it).
The weapons are max damage and have decent modifications.
I still use them, the first two are default equipment on my mesmer.
The other weapons are a +19% enchantment sword for IW (elite enchantment) and a wand / offhand combination with +15e -1 regen.
Or a -5e weapon/ -5e offhand combination.
The first for the few times I need the extra 15 energy fast.
The second when I run Me/Mo and need to rebirth during combat.
Rebirth drains all remaining energy and when I switch back to a normal weapon set I have plenty energy for the battle.
That's about it on weapons.
I know there are better ones, but those are easy to obtain and cheap.
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Jan 31, 2007, 12:25 PM // 12:25
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by Coloneh
as i new player i wouldnt suggest using a mesmer.
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I agree with you. A mesmer's strength in PvE lies in the fact that you know what you're up against. Just create a build that is strong against the monsters in the area, and you'll be killing monsters in no time.
That's why I wouldn't create a mesmer as the first character, as you will have no idea on what 90% of the skills would do, and you'll have hardly any idea on how to counter it.
Playing one isn't hard, but being effective is something completely different.
I won't stop you though, from doing it the hard way
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Jan 31, 2007, 05:34 PM // 17:34
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#20
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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Congratulations! You've picked the best class in the game =D
In the begining of all the campaigns mesmer isnt all that hard to play, but it does get hard..very hard. For begining on low level enemies, degen skills like conjure phantasm work very well. as you get through the game you encounter more diverse groups and to play efficiently you will have to know what you are going to be up against. like someone else said, mesmers are not for beginners. i would definatley keep the mesmer but explore a more straight-forward class such as ranger. get to know each class, their skills, how they work and what their purpose is. knowing your oppenent is the key to being a mesmer.
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